The student will be able to (TSWBAT) move appropriately in the warm up in
order to have a proper warm up that raises the heart rate, prepares the body
for activity, and prevents injury. TSWBAT display an appropriate sit-up
and push ups during warm up.
TSWBAT feel an increased level of physical well-being due to increased
level of physical activity.
TSWBAT improve body
coordination, muscle strength, muscular endurance, cardio vascular
endurance, and flexibility through the animal walks, which will help promote
physical activity throughout life.
TSWBAT move in general space while maintain space
between themselves and other students in the group by keeping their own
personal space free of other students.
TSWBAT move in their personal space in different levels such as low, medium,
and high.
TSWBAT run in general space without collisions in
Vampire Tag, and try to evade or chase each other.
TSWBAT verbally guide a zombie to the person in the Zombie Escape game.
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TSWBAT know, understand, and apply the concept of social responsibility by
grading themselves after the lesson. TSWBAT know, understand, and apply the concept of
student expectations throughout every situation in the gymnasium.
TSWBAT give examples of situations when the student expectations are applicable.
TSWBAT know, understand, and apply the concept of skipping, galloping,
and other animal walks.
TSWBAT recollect where their personal seat is, and how it aids the students
ability to follow the rules and to be team players.
TSWBAT explain that the animal walks are good for them as the movements
will help them get stronger, faster, and feel better. TSWBAT reduce stress
with physical activity, since increased physical activity increases blood
circulation, which helps removal of glucocorticoids (a hormone that induce
stress.) TSWBAT observe and apply spacial relationships between self and
others through the locomotor movements, during the practice and
application of self & space, and during the game of toilet and tunnel tag.
TSWBAT to maintain safe personal space between each other when the
teacher announces the word "Freeze!" by maintaining a distance where
no student can be within their own reach. TSWBAT enhance their own self-efficacy by trying and observe
their own improvements in the skills practiced. TSWBAT understand and
apply the rules of Zombie Tag and Vampire Tag
TSWBAT learn that there are made up games based on fictional characters.
TSWBAT know that Zombie Escape and Vampire Tag is only pretend and
Vampire Tag has its
roots in eastern Europe. TSWBAT learn and enhance their vocabulary through
movement words to increase their academic achievement in other
subjects. TSWBAT enhance their nutritional education in order to
promote healthy growth and development. (See
Nutrition Unit.) TSWBAT prevent child obesity through nutritional
education by learning how to make healthy nutritional decision for
self. (See
Nutrition Unit.) |
TSWBAT feels that they belong in the class as much as everyone else by have
equal rules for everyone. TSWBAT feel that they are in control of their behavior by giving a grade of
themselves at the end of the class. (1, 2, or 3)
TSWBAT feel enjoyment by being more successful due to an increased level of
personal involvement through their grading.
TSWBAT feel enjoyment and success through increased participation in all
class activities.
TSWBAT feel enjoyment through increased level of success as well as
increased level of personal involvement in their homework, which enhances
their overall health.
TSWBAT feel an increased level of well-being due to increased level of
physical activity.
TSWBAT promote teamwork and success among his or hers classmate through
positive feedback and positive interaction that does not display any
negative (i.e., hurtful) behavior. TSWBAT enjoy the social aspect of
Zombie Escape and Vampire Tag as they all do their best by follow the rules and work
on trust and communication skills with each other. TSWBAT verbally guide a
zombie to the person in the Zombie Escape game. TSWBAT build
trust in each other while playing the game of Zombie Escape where two
students uses blind folds. |