Physical Education

     Daniel Boone School     6710 N. Washtenaw      Chicago, IL 60645      (773) 534-2160 ph.      (773) 534-2190 fx.      [Email]

WELCOME TO PE SCHOLARS
SCHEDULE
PHILOSOPHY
STUDENT EXPECTATIONS
CURRICULUM
ASSESSMENT
HOMEWORK
STUDENT WORK
JOURNAL
OLD NEWS
RESOURCES
ABOUT THE TEACHER

LESSON PLAN: HALLOWEEN GAMES
GRADE K-2
  ANNUAL CURRICULUM
• Warm Up
• Locomotor Movement (K-4)
• Kindergarten
• Grade 1
• Grade 2
• Grade 3
• Grade 4
• Grade 5
• Grade 6
• Grade 7
• Grade 8
• Lesson Plan Outline

UNITS K-2
• September - Animal Walks
• October - Self & Space
• November - Heart & Lungs
• December - Dribbling
• January - Kicking & Punting
• February - Games & Culture
• March - Gymnastics
• April - Striking & Volleying
• May - Striking with Implements
• June - Fitness Fun

LESSONS: HALLOWEEN GAMES
• Lesson 1

Unit: Halloween Time: 60 min Style: Mass task, discovery, and collaboration.
Lesson: 1 - Week 8 Station: Gymnasium IEP: Special accomodation is made for students with special needs.
Equipment: No equipment

PERFORMANCE OBJECTIVE

Biological Psychological Social
The student will be able to (TSWBAT) move appropriately in the warm up in order to have a proper warm up that raises the heart rate, prepares the body for activity, and prevents injury.

TSWBAT display an appropriate sit-up and push ups during warm up.

TSWBAT feel an increased level of physical well-being due to increased level of physical activity.

TSWBAT improve body coordination, muscle strength, muscular endurance, cardio vascular endurance, and flexibility through the animal walks, which will help promote physical activity throughout life.

TSWBAT move in general space while maintain space between themselves and other students in the group by keeping their own personal space free of other students.

TSWBAT move in their personal space in different levels such as low, medium, and high.

TSWBAT run in general space without collisions in Vampire Tag, and try to evade or chase each other.

TSWBAT verbally guide a zombie to the person in the Zombie Escape game.


 

TSWBAT know, understand, and apply the concept of social responsibility by grading themselves after the lesson.

TSWBAT know, understand, and apply the concept of student expectations throughout every situation in the gymnasium.

TSWBAT give examples of situations when the student expectations are applicable.

TSWBAT know, understand, and apply the concept of skipping, galloping, and other animal walks.

TSWBAT recollect where their personal seat is, and how it aids the student’s ability to follow the rules and to be team players.

TSWBAT explain that the animal walks are good for them as the movements will help them get stronger, faster, and feel better.

TSWBAT reduce stress with physical activity, since increased physical activity increases blood circulation, which helps removal of glucocorticoids (a hormone that induce stress.)

TSWBAT observe and apply spacial relationships between self and others through the locomotor movements, during the practice and application of self & space, and during the game of toilet and tunnel tag.

TSWBAT to maintain safe personal space between each other when the teacher announces the word "Freeze!" by maintaining a distance where no student can be within their own reach.

TSWBAT enhance their own self-efficacy by trying and observe their own improvements in the skills practiced.

TSWBAT understand and apply the rules of Zombie Tag and Vampire Tag

TSWBAT learn that there are made up games based on fictional characters.

TSWBAT know that Zombie Escape and Vampire Tag is only pretend and Vampire Tag has its roots in eastern Europe.

TSWBAT learn and enhance their vocabulary through movement words to increase their academic achievement in other subjects.

TSWBAT enhance their nutritional education in order to promote healthy growth and development. (See Nutrition Unit.)

TSWBAT prevent child obesity through nutritional education by learning how to make healthy nutritional decision for self. (See Nutrition Unit.)

TSWBAT feels that they belong in the class as much as everyone else by have equal rules for everyone.

TSWBAT feel that they are in control of their behavior by giving a grade of themselves at the end of the class. (1, 2, or 3)

TSWBAT feel enjoyment by being more successful due to an increased level of personal involvement through their grading.

TSWBAT feel enjoyment and success through increased participation in all class activities.

TSWBAT feel enjoyment through increased level of success as well as increased level of personal involvement in their homework, which enhances their overall health.

TSWBAT feel an increased level of well-being due to increased level of physical activity.

TSWBAT promote teamwork and success among his or hers classmate through positive feedback and positive interaction that does not display any negative (i.e., hurtful) behavior.

TSWBAT enjoy the social aspect of Zombie Escape and Vampire Tag as they all do their best by follow the rules and work on trust and communication skills with each other.

TSWBAT verbally guide a zombie to the person in the Zombie Escape game.

TSWBAT build trust in each other while playing the game of Zombie Escape where two students uses blind folds.

Lesson Objective Organization Cues
I. Warm up (10 min) Personal Spots • Do your best.
• Smile.
• Great job.
II. Locomotor Movement - Animal Walks (18 min) Between the white lines Do your best!
Your hard work gets you stronger and faster.
III. Vampire Tag (13 min) Inside the white lines Be safe: do not run too fast
Eyes in the direction of travel
IV. Movement Words & Nutrition Unit (5 min) In front of white board Grade level appropriate
V. Zombie Escape (12 min) Stand on red circle "Argh!" louder or quieter depending how close they are to each other.
VI. Self-Assessment (2 min) Personal Spots Except kindergarten. 1, 2, 3.